Glove or Glass Slipper

Glove or Glass Slipper

YEAH, yeah, I know. Another post about something not fitting. I promise it is not a trend; it just seems to be trending in my writing and plotting lately. But there’s a true reason why I am writing this post.

Back in the day, I used to keep a binder of all my pre-writing stuff so that I could quickly access data regarding characters, settings, languages, maps, etc. with a quick thumbing through of the tabs of the binder. Actually, because it was so extensive, I had a binder alone just for the languages of my still-unpublished series (perhaps more on that later). While it was technically quite efficient, at least more so than a collection of scraps of paper with scribblings on them, it was still an antiquated way to organize everything.

And that was just how I organized my pre-writing—how I wrote was quite outdated and restrictive as well. I was what is referred to in the writing community as a “pantser” — no, I didn’t go around pulling down the pants of unsuspecting victims, it simply means that I wrote by the seat of my pants, that I had no road map. I remember some days I would sit at my computer attempting to write and the white page anxiety was crippling, and I stubbornly wouldn’t move onto some other scene in my book until I figured out the one I was working on. Seems stupid, now that I think about it, and I probably wasted so much of my time not writing when I could have moved to a different part of the book and worked on that part instead while I let the other scene stew in my brain and work itself out.

SCENE WRITING

WHEN I met my writing coach, Joe Nassise, back in 2011, I had never really heard of plotting. I mean, I vaguely outlined my projects, but only in the sense that I knew the parts of the novel/story that I was forced to study in all my literature classes: Exposition, Conflict, Rising Action, Climax, Falling Action, and Resolution. And those are definitely crucial parts to have at least softly worked out before you start the writing process, but the study of literature and process of writing it are far different. In actuality, a story is not comprised solely of these 6 parts; each part could have multiple scenes within it, meaning that the scenes have to make sense within their respective parts (having a high-energy climax scene during the falling action of the story might make the resolution seem rushed, etc).

If you think of your story less like a linear path of writing and more like scenes of a movie—like how a director might film certain scenes of a movie first and others later,  joining them together in seamless sequence during editing—it might reduce that white screen anxiety and make your writing process a lot less daunting. So how does one do this? 

When I worked with Joe, he had me think of my chapters as scenes and had me write out the chapter/scene name on the white side of a 3″x5″ index card, and place the basic bullet points of each scene on the lined side. I could pick up any of those index cards on any given day and write that scene. So, if I felt worked up or combative, writing a fight scene that day might be better, and writing a love scene on a day I was feeling extra emotional, romantic, or sentimental would yield a better product because of my respective mood.

GLOVE OR GLASS SLIPPER?

BUT here was the other great thing: I didn’t have to get it right the first time. If in writing a scene I realized it didn’t make sense or didn’t fit in that spot, I’d pull the card out (saving the scene for later) or shift it and make another card for the scene that did. I went into this “Glove or Glass Slipper” style of writing with my scene cards. Now you might be asking yourself: “WTF is he talking about?”

Let me explain, and it will (hopefully) make sense.

Some of of you reading this are probably too young to remember the OJ Simpson murder trial, but starting the fall of 1994 and spanning over a year, that was pretty much the thing to watch and follow on television. There was a famous line from OJ’s Defense Attorney, Johnnie Cochran: “If it doesn’t fit, you must acquit,” referring to the glove found at the crime scene, saying that if the glove didn’t fit on OJ’s hand, then he couldn’t have possibly been the one to commit the murders of his ex-wife Nicole Brown Simpson and her friend Ron Goldman. As asinine as that logic is, it’s what returned a not-guilty verdict from the jury, which meant that whomever’s hand fit that glove must be the murderer. Right?

Here’s the issue. Gloves are made to fit more hands than just one person. You know, something something capitalism. In fact, all apparel on the market is generally mass constructed so that it fits multiple buyers and increases profits. Unless it’s custom, like a Glass Slipper, which fits only the person it was designed for. Yes, yes, I am sure you could argue that someone with an identical foot could slide on into it, but those would be few and far between.

Sometimes scenes are Glass Slippers—they fit the gap between their bordering scenes with the precision of footwear formed by a fairy godmother; but other times, a scene can fit like a generic glove—too loosely that the scenes around it seem disconnected, as if it belonged somewhere else, or even too tightly, and leaving it in place would be almost criminal, like getting away with murder.

PLOTTING WITH PLOTTR

SINCE I started writing again after my hiatus, one of the tools I’ve grown the most fond of is Plottr. It acts as both binder and index card holder, keeping information such as places, characters, notes all in one place while also acting as a timeline of your story with Scene Cards—much like those trusty index cards of yore—which you can move around, even to another book in the series if you realize that the scene you just finished writing belongs at a different place in the whole scheme of the overall plot.

THIS past weekend was spent doing damage control on my own Plottr timeline for Wonderspark. What I had originally plotted was fitting as well as the foot of an evil stepsister, and the more I tried to make it fit, the more holes I created in the plot further down the line. But the great thing about Plottr is that instead of just scrapping all the scenes within the existing timeline that didn’t fit, I moved them with one click to a “bucket” project from which I can pull from later, even for an unrelated project altogether.

STILL LEARNING

WHILE I am still learning the software, I love its capabilities. They offer YouTube tutorials and both free and paid seminars to get the most out of the software. I’ve learned they creators of the software are very receptive to feedback and suggestions, so I have already made a couple of suggested features that would enhance user experience and functionality.

As I learn how to use it better, I plan on giving my own tutorials and creating my own templates for it, so stay tuned!

Writer’s Unblock

Writer’s Unblock

ABOUT a month and a half ago, I decided to bite the bullet and start writing again. I had been postponing doing so for years because I know myself—I can get pretty single-minded in my focus, and it’s hard to break from writing when you’re in a groove, hard to stop thinking about the story as you’re trying to complete other tasks. So while I didn’t have actual Writer’s Block, I was blocking myself from writing because I was afraid of it consuming all of my free time.

Yes, I know. BAD WRITER! How could I continue to call myself one if I refused to actually write? And it’s rather funny that what “unblocked” me was a logo design project for a client with my Graphic Design endeavor, FORGE. One of the options I presented to the client was a logo for Wonderspark—I am forever grateful that the client went with DreamQuest, because I kept staring at the logo I presented for Wonderspark and a whole story started to unravel.

And haunt. And pester. And then the characters started presenting themselves, and it got to a point where I could no longer avoid them or the story they wanted me to tell. Little by little, I started doodling and scribbling. Notes. Character descriptions. Place inspirations. Plots. Subplots. And at that point I realized I needed a better way to organize my notes and doodles and scribbles.

As if to answer me, the Universe gave me a well-placed ad for a software I had yet to hear of—Plottr. As I learn the program better, I hope to offer tutorials on how to best use it, but in the meantime, it’s a great tool for plotting out your story—either using pre-made templates or your own. You can organize characters, settings, notes, research, etc—all in one place, which can easily be exported to Scrivener and other writing tools.

GETTING back into has been both exhilarating and frustrating—exciting because it’s been a long time coming, but a bit difficult getting back into the flow due to the long hiatus I took. It’s like taking time off from the gym (I may have done that, too… SSHHH!), and when you get back to it, muscle memory eventually kicks in, but not without the soreness. It’s like rekindling a long-lost passion, rediscovering a part of yourself that may have been neglected amidst the hustle and bustle of daily life.

Whether it’s journaling, crafting short stories, writing a poem, or tackling that novel idea that’s been lingering in the back of your mind, returning to the written word offers a sense of fulfillment and creative expression that few other pursuits can match. It’s been cathartic and has definitely elicited a fair amount of smiles lately, like a missing part of me has returned, one that has been wandering and lost and has finally spotted the porch light through the thicket of trees, beckoning it to return home. I’m excited to share my progress as I write my new series, delving into the exciting venture of plotting with Plottr (I can’t rave enough about this program!) and finally knocking out the manuscripts scene by scene.

PART of me hates that I am not revisiting old projects, dusting off half-finished manuscripts or abandoned notebooks, and breathing new life into them. Unfortunately, the chance to reconnect with characters and stories that have been waiting patiently for their voices to be heard will have to wait a bit longer. For now, I am moving forward with a new project, a 7-book, YA Urban Fantasy series called Echoes of Eden, which is a re-imagining of the Prometheus myth. Sometimes the newness of building a new world, embracing the blank page and exploring new ideas, letting creativity flow without constraints or expectations, is a lot less daunting than re-visiting a world you more or less abandoned—the guilt alone can create focus blocks.

Echoes of Eden follows twin protagonists, Asher “Ash” & Ember McKenna, who navigate everyday conflicts most teenagers face while also facing more other-wordly conflicts, such as stumbling upon a dimensional rift, discovering a hidden world of magic, and uncovering their family’s hereditary ties to a secret society of artifact hunters and protectors. The series is intertwined with themes of Light versus Dark & Good versus Evil, pulling from ancient myths & stories of the Garden of Eden, the spark/fire of Creation, and even the Greek myth of Orpheus and Eurydice.

I soft-plotted the story arc, which (at the moment) stretches over seven books; it will change as I write them, of course, but at least I have a route planned even if I decide to take a different path to the same destination. You might say it’s a bit ambitious, but I wanted to give myself room for the story to develop and grow at a good pace without feeling rushed to cram it all in fewer.

The first book, Wonderspark, opens up just before a mysterious stranger shows up at the McKenna residence. Summer plans with their parents are cancelled as they are called away for an impromptu dig in the Pyrenees, and the twins, Asher and Ember, are forced to spend the summer with their grandparents on the quaint island town of Willowycke. When their parents go missing, their stay with their grandparents is extended.

The story picks back up three years later; Ash & Ember lead seemingly ordinary lives until a chance encounter with a mysterious rift thrusts them into the hidden world of magic. As they navigate newfound abilities and uncover family secrets, they discover their pivotal role in the age-old battle between light and shadow. With the help of their grandparents and a band of allies, the twins embark on a thrilling journey to uncover the truth about their parents’ disappearance and unlock the secrets of the Wonderspark. But as dark forces gather and ancient prophecies unfold, Asher and Ember must harness their newfound powers and embrace their destiny before it’s too late. The fate of both worlds hangs in the balance, and only they can unleash the true magic of the Wonderspark.

Over the course of writing (but without giving too much away), I hope to share some of the world-building—settings, mythos, characters, et cetera—as I build it, as it builds itself. It’s been nice re-entering the writing world with tools I didn’t have before—like the aforementioned Plottr, Scrivener, and even Artificial Intelligence.

Now I know there are a lot of naysayers of AI, but before you jump to conclusions, know that I am not using it to actually write the manuscript, but instead using tools like Midjourney, where I can feed in descriptions and have the prompts spit out beautiful renderings of my characters so I can upload the images into the other tools and reference them frequently while plotting and writing. And, let me tell you, seeing life breathed into my characters who normally only live in the written word and in my mind, makes the world that I am building more tactile. More tangible. More real. And living within it becomes a lot easier, which makes writing within it that much more believable because it’s no longer just in my head.

AS a treat, I am going to reveal the renderings of the two main protagonists of the series, Asher Rune McKenna and Ember Reign McKenna. The first of each set is how I initially described them into the prompts of Midjourney, which is how they look at age 13 in the opening chapter of the first book; the second of the set is how they look three years later when the second chapter opens. I was blown away at not only the precision at how my descriptions were executed, but also the character continuance of the characters being fraternal twins, and in seeing the aging process to my description while still keeping the physical features of the younger character in mind.

Asher Rune McKenna
Asher @ Age 13
Ash @ Age 16
Ember Reign McKenna
Ember @ Age 13
Ember Reign McKenna
Ember @ Age 16